AI Insights · Timothy · January 2022
Top 5 Dance Games on iOS in Oceania Q4 2021
Discover the performance trends of the top 5 dance games on iOS in Oceania during Q4 2021, with insights into downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top dance games on iOS in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each of the top 5 dance games, based on data from Sensor Tower.
Just Dance Now from Ubisoft saw weekly revenue peaking at around $1.4K in early October, with fluctuations throughout the quarter, ending at approximately $1.3K in the final week of December. The app's weekly downloads experienced a notable increase towards the end of the quarter, reaching about 1.4K in the week of December 20. Active users showed a fluctuating trend, starting at 7.6K in late September and ending at roughly 6.9K by the end of December.
Dance Clash: Ballet vs Hip Hop by Coco Play had modest revenue, peaking at $137 in late November. Downloads saw a significant spike in early December, hitting 514, before stabilizing around 340 by the end of the month. Active users also increased in early December, reaching 1.5K, but experienced a decline to 1.1K by the end of the quarter.
Ice Skating Ballerina, another Coco Play title, recorded its highest weekly revenue of $136 in late September and mid-December. Weekly downloads fluctuated, with a notable peak of 527 in early November and ending at 367 in the last week of December. Active users saw a peak of 4.6K in early November, followed by a slight decline, ending the quarter at around 4K.
Cheerleader Run 3D from Supersonic Studios had no revenue data available but showed a steady decline in weekly downloads, starting at 676 in early October and dropping to 117 by the end of December. Active users followed a similar downward trend, beginning at 2.8K in early October and ending at 1.7K in the final week of December.
Acrobat Star Show, also by Coco Play, experienced modest weekly revenue, peaking at $89 in early December. Downloads remained relatively stable with a slight increase towards the end of the quarter, reaching 279 in the final week. Active users saw a gradual increase, starting at 273 in late September and rising to 317 by the end of December.
These performance insights highlight the dynamics of the top dance games on iOS in Oceania during Q4 2021. For more detailed insights, visit Sensor Tower.